During the lead up to the South Australian Masters there was some theory hammer between the club over which list would dominate or do the best at the upcoming Australian Masters event. Ideas were thrown into the ring, tossed out of the ring - then brought back into the ring to come up with the following ideas:
#1 Necrons, they were agreed upon as being one of the strongest contenders with flyer spam still being very potent. Doubly so when paired with Imotekh leading the fray, with a Command Barge Overlord then backed up by 5 Night Sycthes with Warriors, 8 Haywire Crypteks, 2 Chronometrons and 3 Annihilation Barges. A very strong list which is great at grabbing objectives last turn and having a lot of mobility throughout the game.
#2 Orks led by a Stompa with Imperial Knights as buddies was another great option, with 12 Hull Points a 5++ with the Kustom Force Field, It Will Not Die, along with the ability to potentially repair 7 Hull Points per shooting phase it makes it one very hard nut to crack. It is supported up by Burner boys and 2 Imperial Knights for spice.
#3 Tyranids being best friends with Imperial Knights. Using the Hive Fleet Detachment for 3 HQ's and only requiring a 45 point investment into troops is outstanding and when using it with three Hive Tyrants with wings and dual twin-linked Devourers it is even better. The remaining Tyranid portion is three Mucolids covering the mandatory troops for the detachment. Imperial Knights are taken in their strongest configuration, the Adamantine Lance with two Knight Errant and a Paladin.
#4 Astra Militarum or Imperial Guard to the majority of the player base. No less than 150 guardsmen packed to the brim with Melta bombs, Stubborn rerollable leadership and Psychic support for a very labor intensive army. While the Pros of this army far outwiegh the Cons, i just dont want to have to deal with or move that many models every single game - unless I had 2 assistants with me to lend a helping hand.
So with the massive amount of options and all the armies available to me I went with a newly published detachment, the Tyranid Hive Fleet Detachment. This secures me the following list:
Hive Fleet Detachment
HQ 1 - Hive Tyrant, Wings, dual twin-linked Devourers
HQ 2 - Hive Tyrant, Wings, dual twin-linked Devourers
HQ 3 - Hive Tyrant, Wings, dual twin-linked Devourers
Troop 1 - Mucolid
Troop 2 - Mucolid
Troop 3 - Mucolid
Adamantine Lance
Knight Errant
Knight Errant
Knight Paladin
For an impressive model count of 9 and with a total of 6 kill points! I will be posting up a batrep with this list using one of the missions from the players pack against its strongest opponent, the Necron list posted above.
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